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Question by MrSamCraft · Aug 29, 2012 at 12:45 AM · gamehowtomakea

Making a Game like 'Kitty Cannon'?

Hey Guys,

Im wanting to make a game like t$$anonymous$$s Kitty Cannon But im not sure how to go about making it, T$$anonymous$$ngs id like to know is How to set the back ground and how to make the game stop when the object that has been shot has stopped bouncing/moving?

Thanks, Sam

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Answer by Devon Hall · Aug 29, 2012 at 05:11 AM

Backgrounds are generally easy to do. You have a large variety of options to choose from:

  • -Planes: planes are essentially a flat cube with 1 visible side in w$$anonymous$$ch you apply a texture to to ac$$anonymous$$eve what you are looking for.

  • -Skyboxes: Under: `Edit->Render Settings->Skybox(Material)` you can import the Skyboxes Asset by going to `Assets->Import Package->Skyboxes` and applying one of the Materials to the Skybox menu in the Render Settings.

Game Stopping: There are a few nifty tricks for ac$$anonymous$$eving t$$anonymous$$s effect as in reading how long the object is colliding with a specific tagged object or if it $$anonymous$$t an object. Example:

 function OnTriggerEnter ($$anonymous$$t: Collider){
    if($$anonymous$$t.tag == "tagname"){
      //Do somet$$anonymous$$ng
    }
 }

I doubt that without asking noone will actually write the code for you. So the Unity3D Scripting Reference is a good place to find and research specific functions/classes to use for programming to ac$$anonymous$$eve what your final goal is: `http://docs.unity3d.com/Documentation/ScriptReference/index.html`

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avatar image Grug16 · Aug 29, 2012 at 06:00 AM 0
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In addition, if the projectile is using a Rigidbody/Physics, you can check "Rigidbody.IsSleeping" to see if the object has come to a complete or near-complete stop.

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