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Question by diegzumillo · Aug 29, 2012 at 09:01 PM · modelmodeling

Does models need to have closed mesh?

What is the recommended approach when modeling for the unity engine? How does it deal with meshes that are not closed, like a sheet? What do we need to consider when using opened models?

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Answer by Piflik · Aug 29, 2012 at 09:03 PM

No problem whatsoever. The times where open meshes posed problems are long gone.

What you have to look for, is that faces are invisible, when seen from behind (unless you use a shader without culling).

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avatar image diegzumillo · Aug 29, 2012 at 09:04 PM 0
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Thanks, I'm glad to know that :)

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