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Question by kag359six · Aug 29, 2012 at 11:08 PM · transformobjectinstance

object not set to instance..........again.

So i have had this issue before, and it has been dealt with in a different scenario, however i can't come to a solution for this one. when i call a function in another script it tells me that it needs to be set to an instance of an object, and im assuming its refering the the "this.transform" part. What's a work around for this?

  else if(!terrain.chunksToRender.Contains(this.transform)) { 
             
             terrain terrainScript = player.GetComponent<terrain>(); 
             terrainScript.renderChunk(this.transform); //here lies the issue
             terrain.chunksToRender.Add(this.transform);
             
         }
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Answer by Cripple · Sep 04, 2012 at 09:50 PM

Hi,

It must be terrainscript which has a null reference. Are you sure that you have attached the script terrain to your GameObject player ?

If you want to debug, just try something like this :

 terrain terrainScript = player.GetComponent<terrain>(); 
 if( terrainScript == null)
 {
          Debug.Log("terrain script not found");
 }
 else 
 { 
          terrainScript.renderChunk(this.transform);
          terrain.chunksToRender.Add(this.transform);
 }

You should also give your script/class name a name starting with a upper case, it is a C# convention. Here you should have "Terrain" instead of terrain.

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avatar image kag359six · Sep 04, 2012 at 10:49 PM 0
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SWEET. It turns out that player didnt have that script, it was some other object and i totally forgot that i assigned it to a different object lol thanks.

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Answer by Screenhog · Aug 29, 2012 at 11:18 PM

Can't you just do "transform" instead of "this.transform"? I don't know if the word "this" is actually used anywhere in Unity.

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avatar image kag359six · Sep 04, 2012 at 09:26 PM 0
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That still gives me the same "object reference not set to instance" error.

avatar image AlucardJay · Sep 04, 2012 at 09:31 PM 0
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this. is accepted by Unity, just as the keyword new (new Vector3) is accepted in uJS. They are not required, but they work =]

Sorry, I cannot help with your problem in C# though, it is merciless if you don't declare things as it likes :(

unless it's something simple like the method renderChunk is not set as public void?

avatar image kag359six · Sep 04, 2012 at 10:49 PM 0
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Cripple's answer was correct

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