• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sriram90 · Oct 22, 2010 at 10:48 AM · destroy-clones

Delete multiple clones

hello,

i was create multiple balls with clones, and i want to delete that clones one by one, if i use "Destroy(gameObject)" command that game object was entirely deleting with its clone also, can any one say the ans for it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by sriram90 · Nov 02, 2010 at 01:45 PM

Actually i have created clone balls using instantiate, and much harder when i'm trying to destroy.

Finally i got the answer for it.here it is,

function Update () { if( transform.position.y-nxtPos.y <= 9.9 && ballcreate == false) { offset = Vector3(0,60,0); clone = Instantiate (Sphere1,transform.position + offset, transform.rotation); ballcreate = true; }

}

function FixedUpdate() { time = time+ Time.deltaTime;

if(transform.position.y <= 180) { Destroy(gameObject); }

}

it'll destroy your game objects continuously when it reaches certain distance.

thank all.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0
Best Answer

Answer by sriram90 · Jan 20, 2011 at 08:55 AM

we can easily delete multiple clones with simple using "Tags".... first we need to tag all clones using "GameObject.FindGameObjectsWithTag("something")"....

assume tag name : "Lock"

void deleteLocks()
{
   foreach(GameObject gos in GameObject.FindGameObjectsWithTag("Lock"))
   {
      if(gos.name == "Locked(Clone)")
      {
    Destroy(gos);
      }
   }
}

here all the clones with tag name "Lock" will destroy easily........

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How to determine which GameObject to destroy? 2 Answers

Script won't destroy prefab clones when overlapping... plz help 1 Answer

How to delete oldest of a series of instantiated objects 4 Answers

How to stop Unity from destroying prefab original when destroying copied instances? 2 Answers

Destroy() not working on prefab instance 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges