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Question by ArkarKyaw · Aug 31, 2012 at 09:35 AM · atlas

How to create ngui Atlas in runtime??

How to create ngui Atlas in runtime? My code is as below and "background" is prefab name. I thought after first Atlas will be created.Actually the result of background.atlas was null. No idea to do.Please.I m a new into unity.

    background.atlas = (UIAtlas)Resources.Load("background");
    Debug.Log(background.atlas);
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avatar image chetan-rane · Dec 04, 2012 at 09:10 AM 0
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any success you got with this? i am also looking for this

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Answer by joeshro · Aug 20, 2013 at 09:14 AM

Atlas of NGUI is a prefab in the project view. You can add this prefab to the game scene, then in you script, use a public variable to let yourself drag and drop this gameobject. Sample script:

public class AtlasNeedClass { public UIAtlas atlas;

 private UISprite spriteToChangeAtlasAtRuntime;

 void Update()
 {
     spriteToChangeAtlasAtRuntime.atlas = atlas;
 }

}

P.S. Maybe the answer is too late. My purpose is for those guys coming for a solution, since I found this post when I had this question.

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Answer by ArkarKyaw · Dec 04, 2012 at 10:29 AM

Not yet :( Then, I decided to stop work on NGUI as lack information.

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avatar image chetan-rane · Dec 04, 2012 at 11:44 AM 0
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oh oh :( i am also struggling with NGUI i don't know much about unity as i am newbie to this, so need to look some alternative for 2d ui and their animations/transitions

do u hv any suggestion?

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