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Question by Juri · Oct 23, 2010 at 05:13 PM · physicscollider

colliders don't collide with any gameObject!

hey, i have a problem with my colliders attached to my enemies!! this is the code i use for the enemy, and they all have a box collider on it:

var target : Transform; var huntRange : float = 10.0; var rotationSpeed : float = 0.1; var moveSpeed : float = 3.0; var runSpeed : float = 5.0; private var speed : float;

function Start() { target = GameObject.FindWithTag("Player").transform; }

function Update() { var hit : RaycastHit; var direction : Vector3 = target.position - transform.position;

 if(Player_Simply.running || direction.magnitude < huntRange
     || (Physics.Raycast(transform.position , direction, hit)
         && hit.collider.gameObject == target.gameObject)) {

     //Shorter than writing 2-3 ifs that do the same thing
     if(Player_Simply.running) speed = runSpeed;
     else speed = moveSpeed;

     transform.rotation = Quaternion.Slerp(transform.rotation,
                                 Quaternion.LookRotation(direction),
                                 rotationSpeed);
     transform.position += transform.forward * speed * Time.deltaTime;
 }

}

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avatar image 3dDude · Oct 23, 2010 at 05:23 PM 0
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you did not say what the problem is yet...

its hard to answer when you don't know the problem

avatar image Juri · Oct 24, 2010 at 01:01 AM 0
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the problem was in the question my friend!!!

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Answer by joedrigon · Oct 23, 2010 at 05:31 PM

I believe you need a rigidbody on at least one of the objects for collisions to work not just colliders...

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avatar image Juri · Oct 24, 2010 at 01:01 AM 0
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thanks that was the problem, now also the raycast is working

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Answer by Eric5h5 · Oct 23, 2010 at 05:58 PM

Collisions don't work if you're just directly setting the position like that. You need to use physics.

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