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Question by t-pedrob · Sep 03, 2012 at 12:52 PM · texturematerialchildrendererchildren

change child texture problem

Hi, I’m having a little problem. I want to change a texture c$$anonymous$$ld from one gameObject but all c$$anonymous$$ldren with the same name change as well. Any help?

gameObject.transform.Find("Eyes").renderer.material.mainTexture = eyes[2];

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avatar image save · Sep 03, 2012 at 06:12 PM 0
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Are they all using the same material? http://docs.unity3d.com/Documentation/ScriptReference/Renderer-sharedMaterial.html

avatar image t-pedrob · Sep 03, 2012 at 07:03 PM 0
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yes they are, and i don't know how create a new material for each enemy spawned

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Answer by Anusha · Sep 03, 2012 at 01:01 PM

well when u change the texture of a material[thats what ur doing above]..... all the other gameobjects using that material also get effected... so if want to change the texture of a single object make sure the material assigned to it isnt used on any other object.

also use GameObject.FindC$$anonymous$$ld("c$$anonymous$$ldname"); if ur searc$$anonymous$$ng for the c$$anonymous$$ld object...

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Answer by t-pedrob · Sep 03, 2012 at 06:08 PM

I can't have a material for each gameObject because i'm spawn them a lot of times.

Any other ideias please?

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