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Question by badjano · Sep 03, 2012 at 11:36 PM · iosiphonetexture2dreadpixelsencodetopng

Texture2D.EncodeToPNG not working on iOs on Unity 3.5.5f3

Can someone please check t$$anonymous$$s out too? I made a series of test and it all points to t$$anonymous$$s line:

byte[] bytes = texture.EncodeToPNG();

the texture is fine, I double tested it, but the bytes.Length on iOs keeps returning low values around 8000 when in the Editor shows somet$$anonymous$$ng around 564000.

I had it working before, on version 3.5.3 and it was working perfectly, after the update it just took screenshots as black images and I lost a lot of time trying to figure out what was going on.

I would be very pleased if someone could check if t$$anonymous$$s is happening in other devices.

PS: I am using an iPhone 4s to develop t$$anonymous$$s app.

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Answer by fuzzy3d · Oct 30, 2012 at 07:13 PM

"I had it working before, on version 3.5.3 and it was working perfectly, after the update it just took screenshots as black images and I lost a lot of time trying to figure out what was going on."

+1

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