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Question by Dreeka · Oct 24, 2010 at 09:32 AM · importblender

Blender Importing Error

Hello!

I have tried to import blender files to Unity. I have put them to my projects Assets folder. Then I can find them under Projects. However, I cant put them to the scene. It says Blender could not convert it to an FBX file. I am using 2.54.

I have done most of my models in 2.54, so is there any way make it work with Unity? I dont want to do all the work again in 2.49.

Thanks!

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Answer by Paulius-Liekis · Oct 26, 2010 at 12:35 PM

Situation with Blender 2.5 is explained in this post: http://forum.unity3d.com/threads/62583-Blender-2.5-support I'll update that thread when I have more news.

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Answer by PeterDC · Oct 24, 2010 at 09:54 AM

Yes, although, instead of importing automatically, you have to manually export from blender to your project's assets folder. Select the objects you want to export, then click File->Export->Autodesk FBX. From there, just navigate to your Unity project's asset folder. (Change the export options in the left panel.)

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Answer by thpetsen · Oct 24, 2010 at 10:09 AM

FBX exporter is not working yet in Blender 2.5x, very limited functionality.

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Answer by lhk · Oct 24, 2010 at 12:41 PM

You may try to export another format. On my PC exporting as 3ds file worked well and Unity should be able to import 3ds files

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Answer by GameGuy · Oct 24, 2010 at 01:45 PM

IF you have no animation you need to import from blender 2.5x, get the stable blender 2.49b release and import your file there and export as .fbx ! Else you can search at http://www.graphicall.org/builds/ for a custom build with a working .fbx exporter (dont know if one exist), for the future I recommend to use the 2.49b version.

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