• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by La Frite Chaude · Oct 24, 2010 at 05:28 PM · rotationquaternionclassslerp

Interpolate rotation of character.

Hi, i'm working on a 2D platformer and everything is good(animation, axes...) Exept when my Guy doesn't accually turn back. So i added the Quaternion and the proper rotation but still, here it is:

class CharacterMove {

var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0; var rotationSmoothing : float = 1.0; var moveDirection : Vector3 = Vector3.zero; } var movement : CharacterMove;

function Update() {

 var controller : CharacterController = GetComponent(CharacterController);
 if (controller.isGrounded) {

     moveDirection = Vector3(Input.GetAxis("Horizontal"), 0, 0);
     moveDirection = transform.TransformDirection(moveDirection);
     moveDirection *= movement.speed;

 if (movement.moveDirection.sqrMagnitude > 0.01)
 transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation (movement.moveDirection), Time.deltaTime * movement.rotationSmoothing);

     if(Input.GetButton("Jump")) {
         moveDirection.y = movement.jumpSpeed;
     }
 }

 moveDirection.y -= movement.gravity * Time.deltaTime;

 controller.Move(moveDirection * Time.deltaTime);

}

 @script RequireComponent (CharacterController)

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Make Quaternion Slerp happen over a 1 second period 3 Answers

Slerp to make the right/left side face another object 2 Answers

Rotation Ease-In-Out with MAX Rotation Speed 1 Answer

Basic AI Locked Axis 1 Answer

how to limit rotation of on object? (Quaternion.Slerp) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges