• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by grizzlee · Oct 24, 2010 at 08:03 PM · screenfullscreenheightwidth

behavior of Screen object differs in Unity 3

Hi, anyone else having this problem? In Unity 2.x editor, the code below puts the texture in the middle of the screen ; whether you "maximize on play" the game window or not. This is the correct behavior. In Unity 3, the texture is correctly displayed only in the non-maximized view; when you switch to "maximize on play" the texture is at the top left quadrant of the screen. I also find that the Debug.Log messages show that Screen width and height are the same in both views.

var crosshairTexture : Texture2D; var position : Rect;

function Awake() { Debug.Log(Screen.width ); Debug.Log(Screen.height ); position = Rect( ( Screen.width - crosshairTexture.width ) / 2, ( Screen.height - crosshairTexture.height ) / 2, crosshairTexture.width, crosshairTexture.height );

}

function OnGUI () { GUI.DrawTexture(position, crosshairTexture); }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Eric5h5 · Oct 24, 2010 at 08:57 PM

Unity 3.0 has a bug where "maximize on play" returns incorrect values for the first couple of frames. So you have to avoid using it, or build in a delay that waits a few frames before using Screen.width/height.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DocSWAB · Oct 25, 2010 at 08:17 PM 0
Share

This is very helpful to know. I think this problem is not just a maximize on play problem, because I am seeing the same thing in the editor where my UI appears in the middle of the screen ins$$anonymous$$d of where it's supposed to. FWIW, my Game View is not a standard monitor resolution. I thought I was going bananas since I was using the same code as before.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Object resolution 0 Answers

Filling the screen doesn't... 1 Answer

Game fills only one quarter of the screen, why? (Android) 1 Answer

How can I make the game Screen to fit resolution 2 Answers

Cutoff top and bottom of screen instead of sides when changing aspect ratio 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges