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Question by Alanimator · Sep 05, 2012 at 10:11 PM · camerafollowpackagezoom

Camera following dice with FREE UNITY DICE PACK. help

i really need some help with t$$anonymous$$s one . t$$anonymous$$s is a quick download , i need a camera to follow one of the dice when it is spawned . when you download the pack go to the AppDemo.cs script and omit

// Dice.Roll("1d10", "d10-" + randomColor, spawnPoint.transform.position, Force());

there should be 8 of those lines of code , omit 7 of them so you have only 1 rolling dice . i need to zoom a camera on it when it is spawned . could you help me to do t$$anonymous$$s , thanks you in advance

http://u3d.as/content/wyrm-tale-games/dice-pack-light/1tw

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Answer by Owen-Reynolds · Sep 05, 2012 at 11:13 PM

A typical camera script has somet$$anonymous$$ng like `public Transform target;` and it tracks that. Just have your code do somet$$anonymous$$ng like `cameraScript.target=theDie;` when you roll.

When you're done, set it back to whatever it was before. Make sure it's a camera script that tracks only position and not also rotation (or it spin like crazy with the die.)

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avatar image Alanimator · Sep 06, 2012 at 03:28 AM 0
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i have tried but unfortunately this code is not giving me a break .the game object seems to be named in script and created during spawning but i cant get a break .............i'm having a headache x_x

avatar image Owen-Reynolds · Sep 07, 2012 at 12:06 AM 0
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Could always try `GameObject.Find("d6 (clone)").transform;`

avatar image Alanimator · Sep 07, 2012 at 01:47 AM 0
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i have tried exactly that over and over and over and i get nowhere with it . i would be mortified if GameObject.Find("d6 (clone)") actually worked for you Owen =0

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