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Question by aorata · Sep 06, 2012 at 07:38 AM · iosiphonexcodeipadsplash

Unity to xCode to iOS device problem

Hi,

I am having some trouble with the Xcode project I created from a game I developed using Unity.

My client has the apple certificates, provision, keys, etc. And he exported them all through xcode's organizer.

I installed them on my computer and Xcode seems to be working with my devices, HOWEVER, when I build and run, xcode supposedly installs the project and runs it, but as soon as the Unity3d splash screen is over, the game quits. (It also happens when I launch the game from the device and not from xcode.)

Xcode shows no errors, the game just "finishes" the run with no explanation whatsoever.

I've been trying to find a way to fix t$$anonymous$$s, but I've failed miserably. If anyone can point what I might be doing wrong, or a workaround or somet$$anonymous$$ng! I would really appreciate it!

Thanks in advance!! hope you can help.

Frustrated dev.

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Answer by aorata · Sep 07, 2012 at 03:53 PM

Fixed, I had an outdated prime31 plugin... My client failed to mention that he did not buy them, so he had old versions... And I didn´t t$$anonymous$$nk to check because he told me he bought them... 5 days wasted

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