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Question by EagleStr1ke · Sep 06, 2012 at 07:38 AM · audiosoundflashlight

Flashlight sound script won't work

Ok basically I have a script that toggles a flashlight on the player. The flashlight works fine, however no sound plays. It seemingly should and I'm out of ideas. Here's the script:

 using UnityEngine;
 using System.Collections;
 [RequireComponent(typeof(AudioSource))]
 
 public class FlashlightToggle : MonoBehaviour {
     
     private bool FlashlightOn = false;
     public AudioClip FlashlightToggleSound;
     
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if(Input.GetButtonDown("FlashlightToggle") && FlashlightOn == false){
             FlashlightOn = true;
             light.intensity=2;
              audio.PlayOneShot(FlashlightToggleSound);
     }
         else if(Input.GetButtonDown("FlashlightToggle") && FlashlightOn == true){
             FlashlightOn = false;
             light.intensity=0;
              audio.PlayOneShot(FlashlightToggleSound);
         }
 }
 }
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Answer by fafase · Sep 06, 2012 at 07:57 AM

I reckon you dragged the file into the slot so yes that should work. Do you know you can greatly simplified all that with:

I would consider your light is a child of the player so:

 AudioClip sound;
 Light spot;
 void Start(){
   spot = GetComponentInChildren<Light>();
   spot.enabled = false;
   audio.loop = true;
   audio.playOnAwake=false;
 }
 void Update(){
   if(Input.GetKeyDown(KeyCode.Space)){
     audio.PlayOneShot(sound);
     spot.enabled = !spot.enabled;
   }
 }

This is tested in Js and working.

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avatar image EagleStr1ke · Sep 06, 2012 at 08:08 AM 0
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Thanks I'm just about to try to implement it now

avatar image EagleStr1ke · Sep 06, 2012 at 08:46 AM 0
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Got it working thank you so much!

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