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Question by Ozzin · Sep 07, 2012 at 05:16 PM · guiequipment

Equipment Screen Display

I'm coding an Equipment screen GUI and so far i'm having problems with square one. my script should display a button on the screen when the "e" key is pressed however it is not doing this.

 using UnityEngine;
 using System.Collections;
 
 public class Equipment : MonoBehaviour
 {    
     public string Kill = "";
     
     void OnGUI()
     {
         Display();
     }
     
     void Display()
     {
         if(Input.GetKeyDown("e"))
         {
             GUI.Button(new Rect(200, 200, 200, 200), Kill);
         }
 
     }
 }
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Answer by LastTemplar · Sep 07, 2012 at 05:21 PM

Try using if(Input.GetKey("e")) instead of if(Input.GetKeyDown("e")).

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avatar image Ozzin · Sep 07, 2012 at 05:33 PM 0
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Thank you, it does however need to be held down?

avatar image LastTemplar · Sep 07, 2012 at 06:12 PM 0
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in case you don't want to hold it down, you'll have to add some time interval between the button presses. Do like this (example and explanation here http://docs.unity3d.com/Documentation/ScriptReference/Input.GetButton.html ):

add three variables to your code:

 public float fireRate = 0.5F;
 private float nextFire = 0.0F;
 public bool show;

then, in the update or OnGUI method add this:

 if (Input.Get$$anonymous$$ey("e") && Time.time > nextFire) {
 nextFire = Time.time + fireRate;
 show = !show;
 if (!show) 
 {
 GUI.Button(new Rect(200, 200, 200, 200), $$anonymous$$ill); 
 }
 else
 {
 GUI.Button(new Rect(200, 200, 200, 200), $$anonymous$$ill);
 }

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