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Question by Zionviller · Sep 08, 2012 at 04:25 PM · collisionjointcollidespring

How to make two objects connected by a joint collide?

I have a spaces$$anonymous$$p, controlled by physics, and a cube as "cargo". I want to use a spring joint as a tractor beam. It works pretty well, but I noticed that the two objects do not collide.

How do I make them collide?

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Answer by Zionviller · Sep 09, 2012 at 07:14 AM

So I continued to play around and I found a solution.

I made a t$$anonymous$$rd (empty) object to act as a middleman between the space s$$anonymous$$p and the cargo. I connected the s$$anonymous$$p to the middleman with a spring then the middleman to the cargo with a fixed joint.

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avatar image Zionviller · Sep 09, 2012 at 07:14 AM 0
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In addition:

I put the "middleman" inside the cargo prefab with no problems. I imagine all "tractor beam-able" objects will have this "middleman" in their prefabs.

But maybe it's not quite necessary, maybe I'll have the ship's tractor beam shoot out the "middleman" and attach to whatever it collides with. But this is all theory at the moment.

avatar image SirDorius9 · Feb 09, 2014 at 01:45 PM 0
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Thank you for the solution. Worked for me.

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