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Question by user-4347 (google) · Oct 26, 2010 at 12:16 AM · collisioncollidertriggerrenderervisibility

How to make work a collision when is invisible?

Im trying to make visible an invisible object so when it's trigger with t$$anonymous$$s object the other object it make it visible but the problem is that it dont works beacuse the object is invisble.

What I want to ask is that if there is a way to consider the invisible object(example: collider,rigidbody,mesh,character controller,etc...) so it can work like that.

Please someone help me.

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avatar image runevision ♦♦ · Oct 26, 2010 at 12:57 PM 0
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@unknown (google): Please stop flagging your posts as "Require moderator Attention" just because you want an answer! This is not what flagging posts is for!

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Answer by Ostagar · Oct 26, 2010 at 08:18 AM

Whether the mesh renderer is enabled, disabled, or removed completely has no bearing on how much space an object takes up in the game world nor how it physically behaves.

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Answer by diabloroxx · Nov 29, 2010 at 11:54 PM

Try t$$anonymous$$s out:

Void Awake() { transform.renderer.enabled = false; }

void OnCollisionEnter ( Collision TestCollision) { transform.renderer.enabled = true; }

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Answer by Eric5h5 · Oct 26, 2010 at 12:47 AM

Colliders aren't visible anyway, so it doesn't matter if an object's renderer is active or not, or if it even has one.

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avatar image user-4347 (google) · Oct 26, 2010 at 12:50 AM 0
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no,Im the deactivate children not the renderer

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