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Question by Isaac Armah · Oct 26, 2010 at 03:24 PM · rigidbodycollider3dmodelbootcamp

3D Model problems

Hello, I'm a programmer and I've been given some 3d models made in 3ds max. I've imported the character model made for the bootcamp demo for Unity3D, which works fine but when put in the model (of a library in my case) or even on a simple terrain, he simply falls through. Does anybody know how to solve this problem?

I even tried to import the Library model INSIDE the actual bootcamp scene and the character would walk on the terrain but it would also walk through the walls of my model

Any idea???

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Answer by Loius · Oct 26, 2010 at 03:57 PM

Add a collider to your mesh.

Components->Physics->whatever collider(s) seem appropriate.

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avatar image Isaac Armah · Oct 26, 2010 at 05:12 PM 0
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I wish it was that easy! The soldier from the bootcamp project just goes through ANY new cube, sphere or general component that I try to use! I can't figure out why that is happening.... any type of collider I try just doesn't work...

avatar image Loius · Oct 28, 2010 at 03:42 AM 2
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Are you teleporting by using transform.position or transform.Translate? You need to use rigidbody members like .velocity or .AddForce, or use CharacterController members like .Move

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