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Question by The Roman One · Sep 11, 2012 at 09:43 PM · positionobjecttouchclickcoordinate

Click Position

Hey guys. Suppose there's an object, for example a wall ---> (0,0,0) (5,0,0) (0,5,0) (5,5,0).

and the player clicks that wall on a random (x,y,z) position. Is there any way to get the coordinates/position of the spot where the player hit the object?

if not, is there any logic alternative? I really need this for my game...

Thanks =]

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avatar image reptilebeats · Sep 11, 2012 at 09:43 PM 0
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i woul try putting the wall inside an empty gameObject and the set the wall inside the empty object to 000, then check for the local position when user hits the wall. just make sure the pivot point is in the middle

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Answer by flaviusxvii · Sep 11, 2012 at 10:18 PM

http://answers.unity3d.com/questions/60194/get-position-of-mouse-aim-to-world.html

Recycling one of my answers..

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