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Question by Noam · Oct 27, 2010 at 07:14 AM · importasset

Add submesh to imported asset?

Hi,

I would like to add another submesh to .fbx files that I import. For the test's sake, I started writing code that looks like this :

public class TestReader : AssetPostprocessor { void OnPostprocessModel(GameObject g) { Debug.Log("TestReader processing " + assetPath); Mesh mesh = new Mesh(); mesh.vertices = new Vector3[] { new Vector3(0, 0, 0), new Vector3(0, 0, 1), new Vector3(0, 1, 1) }; mesh.triangles = new int[] { 0, 1, 2 };

     //How do I add it?
 }

}

The question is, How do I add it to the imported model as another submesh. Does anyone know? Couldn't find it in the docs... Thanks!

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