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Question by DFiable · Sep 13, 2012 at 01:50 PM · instantiateparticles

Instantiated Particles reverse direction. Why?

I created a Particle System and then made a prefab with the particles spraying to the left, but when I instantiate them in the scene the particles spray the opposite way, directly to the right. Does anybody know why this is happening and how I can correct it? Thanx

 #pragma strict
 var ParticleSystemPrefab : Transform;
 function Start() {
     
      Instantiate(ParticleSystemPrefab, GameObject.Find("Tum1").transform.position, Quaternion.identity);      
 
 }`

I've tried taking out "Quaternion.identity" and replaced it with transform.rotation but this didn't do anything. Any suggestions?

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Answer by goo-muffin · Sep 13, 2012 at 02:09 PM

#pragma strict var ParticleSystemPrefab : Transform; function Start() {

instant = Instantiate(ParticleSystemPrefab, GameObject.Find("Tum1").transform.position, Quaternion.identity);
instant.transform.rotation.x = 90; //Just add the perfect rotation here }

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avatar image DFiable · Sep 13, 2012 at 03:07 PM 0
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thank you. I added this and it also works. Quaternion.FromToRotation (Vector3.back, transform.forward));

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