• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Henk Jan Baard · Oct 27, 2010 at 10:43 AM · collaborationasset-serverteamwork

Unity Asset Server and scenes

We now use SVN in our team to work together on one unity project (unity 3) but working together on one scene file is a problem.

Would Unity Asset Server fix t$$anonymous$$s? That is, would we be able to work together in one scene?

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by DocSWAB · Oct 27, 2010 at 05:38 PM

Asset Server 2.0 running in Unity 3.0 IDE still won't merge scenes, w$$anonymous$$ch are a binary asset as far as the Asset Server is concerned. The conflict solver for that would be a complete nightmare!

Comment
Henk Jan Baard

People who like this

1 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Henk Jan Baard · Oct 29, 2010 at 05:41 AM 0
Share

So there is no point using Asset Server then. You can use SVN instead.

avatar image DocSWAB · Nov 03, 2010 at 05:17 AM 0
Share

Unity Asset Server was first released before it was as easy to use SVN, etc. with very large binary files (I think SVN is still slow for really big files). UT rolled their own and are still maintaining it. I personally like the integrated version control, but for users with extensive experience with something like SVN, it seems to be quite viable.

avatar image

Answer by Molix · Oct 27, 2010 at 12:51 PM

If you mean working on the same scene and then being able to merge the work together, then no. The second person to commit will either lose their changes or clobber the first person's commit. (Note: I'm still using Unity 2.6 and UAS, but I have not read anyt$$anonymous$$ng about that changing in the newer version).

Comment
Henk Jan Baard

People who like this

1 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

How do I share my project with my friends also using free version of unity? 5 Answers

Better teamworking process or tools than pure Git 1 Answer

Multiple editors on the same computer(with multiple mice cursors),Multiple people editting on same computer(multiple inspectors and scene views) 1 Answer

Export Unity Asset Server Commit Log History 1 Answer

Best practices for working on an iPhone game with a team, especially one that uses native code 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges