• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Random username · Sep 14, 2012 at 09:06 AM · arrays

c# Length of a transform array

Hey, I'm not sure what's going on here. Say I have an integer array: int[] x; I can then get its length by saying: x.length; For some reason though, when I change the type to transform: Transform[] x; x.length no longer works. Why is this and how can I get the length of the array? Or, do I have to have to arrays, one of Vector3's and another of Quatonians to get an array of objects positions and rotations? Thanks.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kryptos · Sep 14, 2012 at 02:55 PM 1
Share

Who gave a -1 to this question? Please at least explain your decision.

avatar image isteffy · May 18, 2016 at 07:46 AM 0
Share

Love your field of view tutorial 'Random username' ;)

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Kryptos · Sep 14, 2012 at 01:08 PM

x.Length should always work, whatever type you use (as long as x is an array, of course). Suggestion: don't name an array with a one-letter word, especially x, y or z which have other meaning.

Make sure the array exists. Defining it is not enough, you need to allocate the memory with the new keyword:

 Transform[] _transformArray = new Transform[10]; // array of size 10
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Random username · Sep 14, 2012 at 01:25 PM 1
Share

Thanks, for your answer. It's strange, after restarting monoDevelop it worked fine.Not sure what the problem was as I did everything you said, but anyway, it's working now so I guess it doesn't matter.

avatar image Jessy · Sep 14, 2012 at 02:07 PM 0
Share

No, it will never work. You need a capital L. It's a property, not a member.

avatar image Kryptos · Sep 14, 2012 at 02:43 PM 1
Share

Come on. It was just a typo. Don't give -1 just for that.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Getting the size of an array of GameObjects 2 Answers

Good Setup for Predefined Array Data? 0 Answers

going through each item of a multi-dimensional array 1 Answer

What is the best way to clear an array of Components? 2 Answers

hi!does any know how to make an endless track 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges