I’ve a wheel (mesh) in my vehicle, i wanna rotate this around the customisted pivot (created in C4d). but this doesnt work, it always takes the World-Y-Axis, but why? i’ve changed the mode from global to pivot…
here’s my code:
oldSteerAngle = nowSteerAngle;
nowSteerAngle = Input.GetAxis("Horizontal");
differenzSteerAngle = nowSteerAngle - oldSteerAngle;
differenzSteerAngle *= 10;
Lenkrad.transform.RotateAround(Vector3.up, differenzSteerAngle);