• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Jesdisciple · Sep 15, 2012 at 12:41 AM · monodevelopbatch

How does the Unity editor invoke MonoDevelop-Unity?

I'm using UnityExternalScriptEditorHelper (UESEH) and classExec on Windows 7 to reroute Unity's calls to MonoDevelop to Visual C# Express. I was thinking I might like to open MonoDevelop to the same file (in case I want to run the debugger or it's finally updated to not be so buggy as I have previously experienced). But for some reason passing the same parameters to MonoDevelop that were passed to my Batch file by UESEH does absolutely nothing.

Does vanilla MonoDevelop have any documentation of its command-line options? What about the Unity derivative? Maybe someone has gotten lucky and found how to invoke it without documentation?

Unity-VS.bat:

 "C:\Program Files (x86)\classExec\classexec.exe" %1 --class .cs
 echo %CmdCmdLine% > "C:\Users\Chris\Documents\output.txt"
 "C:\Program Files (x86)\Unity\MonoDevelop\bin\MonoDevelop.exe" %1 %2
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by sergerus · Jan 21, 2014 at 10:43 AM

"C:\Program Files (x86)\Unity\MonoDevelop\bin\MonoDevelop.exe" --nologo "$(File);$(Line)"

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by ianjosephfischer · Jan 10, 2013 at 08:16 AM

I am looking into this as well. Did you find anything out yet?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

MonoDev not working. 0 Answers

shaders not compiling properly in monodevelop? 0 Answers

Failed to Load Mono? 0 Answers

Game Lag Disappears when the home button is pressed.,Why does my android game run smoothly after I hit the home button and reopen my game? 0 Answers

Is there a way to batch a sprite sheet/atlas out of an image sequence in Unity 4.3? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges