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Question by LAiKA787SV · Sep 15, 2012 at 07:51 AM · animationcharactercontrollershooterthird

Third Person Controller

Hi everyone

I'm having problem with Unity Build in Third Person Controller (Assets > 3RD person Controller). I have shooting animations in my character (Empty Hand Animation, and with gun animation), but i don't know how to add Shooting animation in ThirdPersonController.js.

I'm trying to add _characterState = CharacterState.Shooting in Update Function but nothing happens (if(_characterState == CharacterState.Shooting) _animation.CrossFade(shootAnimation.name);


thanks for the answers.

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Answer by Griffo · Sep 15, 2012 at 08:47 AM

Hi,

You say that you have shooting animation on the character, so if its called "Shooting" all you have to do is call it when you either press a key or a GUI button on iOS. Something like below, with the script attached to the character that has the animation attached to it.

 function Update{
     
     if(Input.GetKeyDown(KeyCode.Space)){    // Call function ShootWeapon when Space is pressed
         ShootingWeapon();
         }
     }
     
 function ShootWeapon(){
         animation["Shooting"].layer = 1; // Place the animation on a higher level to override the Walk animation
         animation["Shooting"].wrapMode = WrapMode.Once;    // Play the animation once all the way through
         animation.Play("Shooting");                        // Play the animation
 }
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avatar image sticoRobotto · Aug 25, 2013 at 05:52 PM 0
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Thanks a lot. Spent about a day and a half trying to figure this out.

avatar image solly576 · Sep 15, 2013 at 09:14 AM 0
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Had the same problem :) thanks

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