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Question by macdude2 · Sep 17, 2012 at 11:40 PM · texture

A ton of texture leakage

So I am trying to atlas my textures, but now I am being plagued by a different problem – there seems to be a lot more leakage than I thought there would be. How can I fix this problem? A picture of my problem is attached. You can see there is a ton more blue and red than there should be. Thanks.

alt text

screen shot 2012-09-17 at 4.34.50 pm.png (105.9 kB)
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avatar image Paulo-Henrique025 · Sep 18, 2012 at 12:01 AM 0
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Set the texture quality to max, also set max size to 1024x1024 and see if this happens. It maybe that compression is messing your atlas objects borders.

avatar image macdude2 · Sep 18, 2012 at 12:21 AM 0
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Unfortunately, I have already done those two things. And furthermore, even after adding border space to the texture within the atlas doesn't help either. Are there any other settings?

avatar image Paulo-Henrique025 · Sep 18, 2012 at 12:27 AM 0
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If there is other options I've never used them. $$anonymous$$y $$anonymous$$m aways use atlas with no problem. http://d.pr/i/EwR8

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