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Question by PlasmaByte · Sep 18, 2012 at 10:57 AM · textureblender

Blender Unity Textures

Hello all. I have been using Blender to create some objects for my later importing them into Unity. However, I am unsure about how to do texturing.

In the past (on different software) I have used a single image made of multiple textures arranged in a grid and then modified the UV data so that it looks like multiple textures.

In Blender I seem to be able to use multiple textures from different files using the UV/image editor and customize their UV data. Great.

However, although these work when imported into Unity the materials seem to be shared between the objects. The end result being that I can't scale the textures or change the textures on one of the imported objects without changing all of them which can be kind of annoying.

I was wondering what sorts of methods people generally use for texturing their imported objects. Do people manually combine their textures or are multiple textures on a single mesh easy to achieve?

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Answer by HolBol · Sep 18, 2012 at 11:11 AM

That's just how things work. If you want them to be treated seperately, make two materials using the same texture in blender, and when you import, you can modify them seperately.

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avatar image PlasmaByte · Sep 18, 2012 at 03:52 PM 0
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Ok. I think I'm just unsure about the layout of blender.

There seem to be two methods of texturing - using the UV editor and then creating materials for the actual object under the properties pannel. Which one would you recommend using?

I seem to have found a solution to my problems. Unity seems to import the materials as well as the objects so they were shared amongst the objects, but I can drag a different material into the "$$anonymous$$esh Render" entry on the inspector.

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