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Question by Ludovic · Oct 29, 2010 at 03:46 PM · dependencies

EditorUtility.CollectDependencies not deterministic ?

Hi everyone, I just discovered that the CollectDependencies method does not return the same dependencies when called successively.

For example, I launch a CollectDependencies on all my scenes and on each dependency of these scenes. I close and relaunch Unity. I relaunch the same code and for some assets the results are different : one has no dependency, the other has multiple dependencies.

For what I have seen, this happens only for fbx and terrain (.asset) files.

Any ideas about that ?

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