Hi Everyone,
Sorry in advance if u dont understand my english well…
In my game… i am making platforms using one mesh (plane with 4 vertices) which is 1*1 (unity units) block and i have applied a material to it with tillable texture.
So suppose i want to make platform of 20:1 (width:height), for that i have two options:
1> Duplicate the mesh i said above 20 times.!!!
or
2> Scale Assets local scale to (20,1,0) and use materials texture scaling property and put Xscale to 20…!!!
the Obvious choice for me is to use 2nd option as it saves 19*4 vertices from rendering…!!!
Now if i want to make platform of 5:1 with the same material and same mesh??? the problem lies here…
if i use the same material from the first problem then the 5:1 platform texture looks like it is squeezed…
so if i change the texture scaling of the material in 5:1 platform it stratches the texture in the 20:1 platform…
so my question is>>>>>>>>>
can we use same material and same mesh with different texture scaling in the project…???
sorry if u dont understand it at first… but seriously this problem is getting into my nerves… i want to optimize my game…!!!