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Question by Lukas77i · Oct 31, 2010 at 05:51 PM · audiosourceloadaccesslibraryipod

Accessing Music Library & modifying playback

Hi,

I'm trying to figure out how I could possibly access the iPod music library on iPhone, choose a track and load it into an audio source in unity 3.

This way I could modify the playback pitch and add various effects.

var audioPitch: float; var audioSource: GameObject;

function Update() { audioSource.audio.pitch = audioPitch; }

My question is, HOW can I access the library and load a selected track into the audio source. I really appreciate any help. If you know then please provide some details about it.

Thanks in advance,

Lukas

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avatar image Mainvolume · Apr 05, 2012 at 05:11 PM 0
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I have the same needs for an application I am working with. Any help is appreciated. Thank you.

avatar image Mainvolume · Apr 05, 2012 at 05:11 PM 0
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Same here,

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Answer by yashesh · Feb 19, 2013 at 06:53 AM

Unity3d does not provide any API for that. But you can use this plugin.

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