I am currently developing on a Mac after purchasing Unity 3.0 iPhone and Android licensing.
I am confronted by the "Error building Player: Win32Exception: ApplicationName='tools/android', CommandLine='list targets', CurrentDirectory=''
UnityEditor.HostView:OnGUI()" message after selecting the Android platform from unity and constructing a build.
Cound you please tell me how I can build for the Android platform?
I have also errors in the build process that prevents the build to go on...
This errors are not in when compiling in the editor.
The error is even in a script my app doesn't use! /the standard assets DragRigidbody.js
Here the console:
Assets/Standard Assets/Scripts/General Scripts/DragRigidbody.js(31,22): BCE0019: 'isKinematic' is not a member of 'UnityEngine.Component'.
Error is on this line (31)
`body.isKinematic = true;`
What the heck?!
And of course on the console follows:
Error building Player because scripts had compiler errors
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()