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Question by chesterr400 · Sep 26, 2012 at 09:12 PM · characterkinectrunanimate

How to make the character run in Unity with Kinect?

Hi guys, does anyone here knows how to make the character run in unity using kinect? We can control the arms and legs of the character with the kinect sensor but cannot make it run in the floor.

thanks for the help! :)

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avatar image shaderop · Sep 26, 2012 at 09:36 PM 0
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Do you mean that you already have $$anonymous$$inect integration with Unity that allows you to detect arms and legs movement?

avatar image chesterr400 · Sep 27, 2012 at 07:02 AM 0
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Yes! I just want to let the character walk with a "gesture".

avatar image corriedotdev · Oct 24, 2012 at 11:50 PM 0
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fuck thats a big ask dude. Ill work on a script

avatar image speedything · Oct 25, 2012 at 12:12 AM 0
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Get the coordinates of the skeleton's joints and have certain variations in the relative positions of them trigger the appropriate function. For example, if right hand is above right shoulder - move forward

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Answer by DaveA · Oct 25, 2012 at 12:58 AM

I'm doing this. I check to see if the knee joints are above/below each other and at what rate they change relative Y position. There is a minimum amount they must be different by, so just standing around idle doesn't trigger 'motion'. When that minimum difference is seen, it's a 'step' and if it happens in a somewhat regular time, we infer a speed forward.

It's not that hard, but I can't share it with you (yet anyway)

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Answer by chesterr400 · Oct 25, 2012 at 06:34 AM

It's okay. Thanks for sharing your ideas! We'll try work on a script and try to figure out how to call the animation when that particular position of a leg is met. And if it is not "that hard", I think it's not impossible for us to do so.

Thanks!

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avatar image DaveA · Oct 25, 2012 at 06:35 AM 0
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Thanks. BTW this should have been a comment, not an answer.

avatar image chesterr400 · Oct 25, 2012 at 11:35 AM 0
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Am not aware, hahah sorry, thanks again! :)

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