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Question by DaJuice · Sep 28, 2012 at 08:54 PM · frame rate

Application.targetFrameRate... no effect at all

So I set Application.targetFrameRate to 20 (to test if it works), it does not set anything (in standalone or web player) but when I Debug.Log(Application.targetFrameRate), it returns 20.

Why.

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avatar image Jessespike · Sep 28, 2012 at 08:57 PM 1
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Is VSync on? (Project Quality settings)

avatar image DaJuice · Sep 28, 2012 at 09:04 PM 0
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No...(needs more characters)

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Answer by franky303 · Sep 29, 2012 at 05:24 PM

I've been using it on iOS recently on Unity 3.5.5 Pro and there it definately did change, checked with a FPS counter ... i've been using values between 30 and 60, though.

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avatar image DaJuice · Oct 01, 2012 at 12:27 PM 0
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I have version 3.5.5f3 for windows and it does not work, when I check targetFrameRate, it gives me the frame rate I set, but the frame rate is does not change.

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