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Question by Mz3D · Sep 30, 2012 at 09:27 AM · timeloadingsceneslevelsbetween

time between scenes (loading time)

On an android game i'm developing i'm trying to add an animated "loading..." texture between two levels (scenes). It consists of three images "loading. " , "loading.. " , "loading..." that should change over time but i noticed that both time.time and time.deltatime methods are stopped in the time between the ending of a level and the starting of a new one, so it's displayed only the first texture "loading. ". How can i change over time this texture?

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avatar image whydoidoit · Sep 30, 2012 at 09:43 AM 0
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Are you using Pro? If so you can LoadLevelAsync which will keep the previous scene active while the new one is loaded - though this is actually far from perfect - there are still delays at the end of loading.

avatar image AMDAndrew · Sep 30, 2012 at 10:50 AM 0
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I know everyone hates this but, try searching a bit. What I have found :

http://answers.unity3d.com/questions/39317/animated-loading-screen.html

http://answers.unity3d.com/questions/9516/how-to-speed-up-and-smooth-over-any-load-times-on.html

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