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Question by Gafgarion · Sep 30, 2012 at 03:17 PM · meshinvisible

Mesh is invisible when reloading scene

Hi, I'm having some problems with a mesh in unity. I worked with them normally in the project, put them on scene, added a script, also added a Sphere collider as trigger. It works perfectly in the scene and in normal play. However, if I close the project and open it again, the mesh stays invisible, but the scripts still work, because the invisible mesh still shoot (i's a turret). I have other meshes working perfectly, but this specific one doesn't. What am I doing wrong?

Thnaks in advance.

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avatar image Jessespike · Sep 30, 2012 at 05:35 PM 0
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just wondering, do you have any scripts modifying the turret like materials/textures? Do you Destroy() anything?

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