Get the original size of a texture

Im loading textures from the resources folder. When i check the width and height of the textures the output is 128x128. The original size of the textures are 150x120. How can i get the original size of the texture when loading them this way?

In the import settings, set the “Non power of two” option to “None” and Unity will import them in their original sizes. Then you can get them that way. Warning though, you won’t be able to compress them into PVRTC if they are NPOT.