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Question by AMDAndrew · Oct 01, 2012 at 02:43 PM · gameobjectinstantiatequaternion

UnityEngine.Object.Instantiate

Hi,

I'm keep having t$$anonymous$$s problem trough I have read about it :

No appropriate version of 'UnityEngine.Object.Instantiate' for the argument list '(System.Type, UnityEngine.Vector3, UnityEngine.Quaternion)' was found.

 #pragma strict

 var explosion = GameObject; 
 
 function OnCollisionEnter (collision : Collision) {
     
     if (collision.gameObject.tag == "Player") {
     var contact : ContactPoint = collision.contacts[0];
     var rotation : Quaternion = Quaternion.FromToRotation(Vector3.up, contact.normal);
     var instantiatedExplosion : GameObject = Instantiate (explosion, contact.point, rotation);
         Destroy(gameObject);
         
         }
 }
 
 
 
 function Start () {
 
 }
 
 function Update () {
 
 }

Thaks for further help :)

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Answer by aldonaletto · Oct 01, 2012 at 02:48 PM

T$$anonymous$$s line is wrong:

 var explosion = GameObject; 

It creates a variable of type System.Type and assigns the type GameObject to it.
The correct line is:

 var explosion: GameObject; 

and you must drag the explosion prefab to t$$anonymous$$s field in the Inspector, or a Null Reference error will occur.

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