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This question was closed Oct 05, 2012 at 05:57 AM by Fattie for the following reason:

self fixed

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0
Question by rokyed · Oct 03, 2012 at 01:45 PM · rotationlocalglobalnormalize

Local Rotation and then Global Rotation

so i want to make a camera controller like the one from warcraft 3 the point is: i need to give it a look downwards first (to give an angle of view almost top-down) and then do a global y rotation (as the player rotates on the map) the problem is :

How can i Normalize an localRotation to a globalRotation

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avatar image rokyed · Oct 03, 2012 at 11:56 PM 0
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i have fixed it by myself : here is what i wanted :

avatar image rokyed · Oct 03, 2012 at 11:59 PM 0
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http://docs.unity3d.com/Documentation/ScriptReference/Transform-eulerAngles.html

here is the refence

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Answer by rokyed · Oct 04, 2012 at 12:27 AM

     #pragma strict
     var firstVector:Vector3;
     var finalVector:Vector3;
     var angleY = 0.0;
     var angleX = 0.0;
     function Start () {
     
     }
     
     function Update () {
     angleY+=Time.deltaTime*Input.GetAxis("Horizontal")*90;
     angleX+=Time.deltaTime*Input.GetAxis("Vertical")*90;
     transform.eulerAngles=Vector3(angleX,angleY,0.0);
     
     }
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