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Question by Ludovic · Nov 03, 2010 at 11:12 AM · assetbundleunloading

Unloading specific asset in assetbundle

Hi everyone,

I'm using asset bundles to share multiple objects across different scenes. I'm holding also a list telling me which object are currently used by a scene.

There is the Assetbundle.Load( string name ) method to load a specific object. Unfortunately, the opposite method, i.e Assetbundle.Unload( string name ), does not exist.

This prevents me to have a big asset bundle with all my buildings for example. If I did that, I couldn't free the memory used by the buildings until every scene that references a building has been destroyed.

Is there a way to avoid this problem ?

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