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Question by KillbunnyuK · Oct 04, 2012 at 06:25 PM · guirigidbodyclone

Rigibody Pause/Clone Problem

Hi,

What I am trying to do is stop the object that has Rigibody attached to it from moving to other objects can be attached to it. I have a script that can 'freeze' the object so it doesn't move but the problem is that when I clone the object and freeze the object the clone also freezes as well. I tried to rename the clone object and I tried an array and they all failed :(

If anyone could help me that be awesome :).

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avatar image ThePunisher · Oct 04, 2012 at 10:05 PM 0
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Can you show us some code? This might help us figure out what the real problem is.

avatar image KillbunnyuK · Oct 04, 2012 at 10:43 PM 0
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sure, This is the code that I'm sure to freeze the rigidbody:

var paused = false; var saveVelocity : Vector3; var saveAngularVelocity : Vector3;

function Update() {

var ray = Camera.main.ScreenPointToRay(Input.mousePosition); var hit : RaycastHit; if(Physics.Raycast(ray, hit, 100)) { if (Input.GetKeyDown(KeyCode.Space)) {

     // toggle pause state
     paused = !paused;

     if (paused) {
         saveVelocity = rigidbody.velocity;
         saveAngularVelocity = rigidbody.angularVelocity;
         rigidbody.isKinematic = true;
     } else {
         // un-paused
         rigidbody.isKinematic = false;
         rigidbody.velocity = saveVelocity;
         rigidbody.angularVelocity = saveAngularVelocity
         rigidbody.WakeUp();
     }
 }

} }

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