Okey , my problem is when i’m aiming to the cursor , in 2d mode , the gun move in all axes.
- Wanted movement
Only in the 2d dimension …
PD1: I was searching a lot of things and nothing can help me.
PD2: This movement is like the game Rochard , but only with a 3d model , only rotation no hips , etc…
This might help. I dont know what axis angle you are trying to clamp…
function Update() {
var input = Input.GetAxis("Mouse Y");
if(input != 0) {
//We really only need to do the rest if we actually moved some.
angles.x += rotationVelocity * Time.deltaTime * input;
angles.x = Mathf.Clamp(angles.x, 0, 0);
transform.eulerAngles.x = angles.x;
}
}