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Question by Tyler 2 · Nov 05, 2010 at 06:02 AM · timerscore

Scoring System/Clock?

Hello, I have two simple questions 1: How do I set a timer and activate a script when the timer reaches a certain value? 2: How do I add a simple scoring system (when ever thing A happens, Increase Score by X value and register on the GUI)? Thanks

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avatar image Herman-Tulleken · Nov 05, 2010 at 06:11 AM 0
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Your second question should be put separately, it has nothing to do with your first question or title.

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Answer by denewbie · Nov 06, 2010 at 05:00 PM

Try this:

var myScore = 0; var DelayTime = 10; // 10 seconds before activating function

function Start(){ Invoke("myFunction", DelayTime); }

function OnGUI(){ GUI.Label(Rect(0,0, 200, 30), "Score: " + myScore); }

function SomethingAppears(){ myScore++; }

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Answer by Herman-Tulleken · Nov 05, 2010 at 06:12 AM

For timed events, use Invoke:

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour.Invoke.html

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Answer by Gian Hancock · Nov 05, 2010 at 10:15 AM

Herman Tulleken has already answered your first question so i wont worry about that. As for your second question i would set a static variable that stores the score value.

I am not sure on the exact details on your game but something like this should work

//put this script in the object that calls the point scoring event var pointAmount : float = 10;

//put this somewhere in the script so that it only runs when the point scoring event occurs score += pointAmount;

Just make sure that a static "score" is declared and set the HUD to draw the value of score.

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Answer by Lab013 · Mar 17, 2011 at 03:41 AM

Te Tme class offers a lot of functionality relating to time...

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