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Question by Yohan_Games · Oct 08, 2012 at 01:44 PM · c#erroraienemy

EnemyAI C# Error

Hi! I've just got an Small error and i don't know why :/ I Get A NullReferenceException error in Line 33 And i don't know :/

Here's the Script:

using UnityEngine; using System.Collections;

public class EnemyAI : MonoBehaviour { public int minRange; public bool follow; public float moveSpeed; public float rotationSpeed; private Transform myTransform; private Transform player;

 void Start()
 {
     myTransform = transform;
     player = GameObject.FindGameObjectWithTag("Player").transform;
 }

 void Update ()
 {
     if(player != null && Vector3.Distance(player.position, myTransform.position) < minRange)
     {
         follow=true;
     }

     if(follow && player != null)
     {
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(player.position - myTransform.position), rotationSpeed * Time.deltaTime);
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
     }

if(player == null) { GameObject.FindGameObjectWithTag("Player").transform; } } }

Any Ideas to fix it :)?

T$$anonymous$$s is the Problem:

If(player == null){ GameObject.FindGameObjectWithTag("Player").transform; }

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Answer by justinl · Oct 08, 2012 at 04:30 PM

Is there an object in your scene with the tag "Player" on it? (tag, not name)

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avatar image Yohan_Games · Oct 13, 2012 at 04:16 PM 1
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I already fixed it :) But thanks for trying to help - Yohan

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