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Question by Holden6869 · Oct 08, 2012 at 08:50 PM · textureblender

Blender 2.63 tetures to Unity

I'm certain this question has been passed around; however, I keep getting different answers and they are for previous versions of blender. I can successfully import blender models into unity and have everything work just fine model wise. My issue is with the textures. For some reason they do not like to stay attached to the imported model and they don't show up in Unity. I have seen and tried the method of importing textures and models separately into Unity and reattaching them in there, but the issue is my textures are detailed and I like to use UV painting in blender and paint certain pieces separately and attach them in blender. Is there a way to permanently make textures a part of the model so they don't separate? Is there any other method like that? If anyone can help, it will be a HUGE step forward.

Thank you!

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avatar image shaderop · Oct 08, 2012 at 09:34 PM 0
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I'm not very familiar with how painting in Blender works. Isn't the result still stored as a texture image? Or is it something like vertex painting in ZBrush?

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