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Question by CYVISUALEFFECTS · Oct 09, 2012 at 02:26 PM · crashnull

Project's terrain disappeared

I was creating a game and suddenly unity crashed. When I reopened the project all objects and terrain was disappeared! Terrain was null. Note that I saved the project and the scene before crashing! Please help I spent over one week to create that scene!

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avatar image code-blep · Oct 12, 2012 at 12:28 PM 0
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CYVISUALEFFECTS - You need to mark your questions as answered and upvote them if you are to continue getting support here. It takes time to investigate and answer them, and up voting etc is one of the main ways you make it worth our while! Otherwise you will start to be ignored and even down voted....

avatar image CYVISUALEFFECTS · Oct 12, 2012 at 12:35 PM 0
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How do I mark them?

avatar image Kristian · Oct 12, 2012 at 03:11 PM 0
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The small thumb next to the answer. In addition, looking into a service like Asset server would help prevent such problems in the future. It's saved my ass more than once.

avatar image code-blep · Oct 12, 2012 at 05:00 PM 0
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Good idea Kristian! It's something I don't use myself and may look into that this weekend....

avatar image code-blep · May 15, 2013 at 09:21 PM 0
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Did the answer below ever help you CYVISUALEFFECTS? If so please mark as answered or closed :) Thanks.

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Answer by code-blep · Oct 09, 2012 at 07:07 PM

Hi CYVISUALEFFECTS,

A search of the problem yielded no real results for me, and to be honest it sounds like one of the project files may have got corrupted. At which point I'm not sure there is much you can do. This is not a lecture but a robust backup procedure is essential for any development environment. Here is what I do at the end of EVERY session:

1 - Make a copy of the Project folder and rename it with a sequential number ie. Project Backup 1. On my current project I keep around a weeks worth of back dated copies in case a problem had been lurking for a while but I'd not noticed it.

2 - Copy Both the Current Project AND the sequentially named copy to a second or external drive (I copy to a NAS).

3 -(Optional) - Backup to Cloud Storage. This is something else I do as if there is a fire and everything is lost, it's still in the cloud.

I have the whole process automated so I click a button and everything is done, and I get various email notifications. Cloud backup runs over night.

Why do I do all this? Because I once lost various bits of music I had created to a HDD failure, and I swore I would learn a lesson from it.

Not much help now, but when the NEXT data loss happens (and it will), you can feel smug about being able to fix it quick, losing at most a days work.

Either way good luck trying to sort it out.

Paul

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avatar image code-blep · Oct 09, 2012 at 07:13 PM 1
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One thought that has occurred to me, is that you may want to say how the scene was created? Were you using prefabs etc? Some of it may at least be salvageable to save you time. Either way more details about the project structure may help. Also my answer should bump your question back up to the top so someone may see it.

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