Ive got my sidescroller shooter character to turn with these :
chest.LookAt(mousepos,Vector3.right);
&
chest.LookAt(mousepos,Vector3.left);
so it wont aim in to any other axis…
But when the mouse gets to cross the middle of the character and not around it it gets the rotation to make a small transportation between frames and it wont get all the way to there… It’ll just teleport to its correct rotation like lookat should.
Well the question is, how do I get any quaternion slerp which works with a Time.deltTime to work as same as LookAt(,Vector3.right)? I must have the Vector3.right and left so it’ll move trough 1 axis.
Many thanks to anyone who helps me out.