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Question by urliam · Oct 10, 2012 at 05:50 PM · cameramobilescreenculling

Camera not centered in mobile build

Hey guys,

I've been working on a project for iPhone and have set my aspect ration in the game preview to 3:2 accordingly, in which the game seems fine.

when I create a build for my mobile device, however, the image seems displaced and (for iPad) even minimized to the bottom center, with black in the background and some images of certain texture assets flickering "outside" the camera view.

So the device screen only has the game on a portion of it and black background on the rest along with some annoying flickering textures.

What's more, it seems as if all the ray-cast touch colliders still work as if their location is not the one shown on screen but rather their original location as though the image was not misshapen. SO if there is, say, a button on the top of the screen in my camera view I need to actually tap the top of the device screen to activate it.

the best way to describe it would be that it is as though my cameras' normalized view port has been modified, and it's culling mask screwed up - but both appear fine (at least in the player).

I made sure to adjust the aspect ratios supported and the target device options in the player settings before building... This is incredibly frustrating. Any help would be appreciated :)

thanks!

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