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Question by greay · Oct 11, 2012 at 08:49 PM · consoleexternal-tools

How does Unity supply line # information to an external editor?

Normally, when double-clicking on an entry in the console, Unity will open your text editor to the corresponding line # (if it's supported, I suppose). This works fine in Textmate, but it seems to be broken in Textmate 2 – I've searched around, but I can't find any conclusive answer to how this information is passed. Does anybody know?

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hvilela

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avatar image hvilela · Oct 11, 2012 at 09:06 PM 0
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Take a look here if the comments/answers here give you an insight.

avatar image greay · Oct 12, 2012 at 12:34 AM 0
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I saw that one; on Mac at least it definitely works in 4.0 and though I haven't double-checked I do remember it working in 3.5 and I'm pretty sure 3.4.

I'm specifically looking for the mechanism Unity uses to pass this information. I have a personal investment in the Mac side, but I'd be curious to know if it's the same for Windows or if it uses something else.

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