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Question by ayaz alavi · Oct 12, 2012 at 05:00 PM · gameobjectmask

Mask region outside

Hello,

In unity I am trying to mask region outside particular bounding 2D rectangle so that it masks a particular GameObject's part which is outside the bounding rectangle GUITexture. How would I do that? I am using following shader on 3d rectangle instead of 2d and it masks that GameObject Cube but instead inner part is masked Only which is the opposite of what I want.

 Shader "Depth Mask" {
     SubShader {
         Tags {"Queue" = "Geometry-10" }       
         Lighting Off
         ZTest LEqual
         ZWrite On
         ColorMask 0
         Pass {
             
         }
     }
 }

Thanks

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